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Responsibilities: Game art creation and implementation, UI/UX design and implementation

000_Basic
001_Fire
009_LeafSlimeSpriteSheet
010_CatSlimeSpriteSheet
007_LavaSlimeSpriteSheet
Map0
Map1
Map2
Map4
Strawberry
Blueberry
Lemon

Game Art

Game assets and sprite sheet created for our slime game. I had to make sure my assets were consistent to the rest of the game. This often includes heading implementing assets in game to test animation quality, art consistency, and timing adjustments. 

Mock up UI layout

Initial mock up of our new UI layout. The problem with our previous layout was how much information we did not plan for. With more features added our screen became cluttered with unnecessary information and a layout that was not properly scaled for the game. 

Previously our shop and our character stats were in one page, even though they where two separate sets of functions. This caused our user to confuse our menu as either just the shop menu or the stats menu. Originally our stats were kept in rectangular bars that took up too much empty space for the information we were displaying . The core stats we needed on a slime were : Happiness, Hunger, and Health. All were simplified into three icons with a percentage and fill circle.

Implementation

SlimeStoryPanel_01
SlimeStoryPanel_02
SlimeStoryPanel_03
SlimeStoryPanel_04
SlimeStoryPanel_05
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