Ai Tran
Technical Artist
Responsibilities: Game art creation and implementation, UI/UX design and implementation
Game Art
Game assets and sprite sheet created for our slime game. I had to make sure my assets were consistent to the rest of the game. This often includes heading implementing assets in game to test animation quality, art consistency, and timing adjustments.
Mock up UI layout
Initial mock up of our new UI layout. The problem with our previous layout was how much information we did not plan for. With more features added our screen became cluttered with unnecessary information and a layout that was not properly scaled for the game.
Previously our shop and our character stats were in one page, even though they where two separate sets of functions. This caused our user to confuse our menu as either just the shop menu or the stats menu. Originally our stats were kept in rectangular bars that took up too much empty space for the information we were displaying . The core stats we needed on a slime were : Happiness, Hunger, and Health. All were simplified into three icons with a percentage and fill circle.