Particle Trail Effects
- Ai Tran
- Jul 5, 2016
- 1 min read

Worked on a particle trail effect that follows my player. The hardest part about using a particle system in game is making it feel dynamic. Rather than coming out from an emitter. I've always thought that a particle system felt better the more responsive it is. My goal was to make the particle system feel like it's part of the character and move dynamically with him.
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