top of page

Set Manager Tool : Switching Out Models


Today I started on a unity tool that lets me pool all of my game objects and puts them into sets. My goal for this tool is to be able to switch out assets or particles based on sets, while still retaining the same logic or function. This tool would be useful in games with seasonal models or assets with similar functions that can be swapped.

I organized my pool with the basics of a game in mind, with a : Player, Collectibles, Particles, and a Background texture. My goal is to be able to manage a pool of assets that can easily be switched out. Currently, my particle system can only switch out materials. Next pass, I want to be able to switch out another particle system.


bottom of page