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Heart Health UI


Currently working on UI for our game Shift. My goal was to create a basic heart UI system that my programmers could easily implement. One of my options was to manually create hearts in the scene and deactivate them toggle when they are active or not. Most of the examples use sprite sheets and creates animations for losing hearts. Both method didn't seem very flexible to me, and I didn't want to sit through and manually create heart and make sure that they are evenly spaced. I wanted my UI to automatically spawn, place hearts when our game starts, and be able to lose hearts as the game progresses. It should instantiate as many hearts equal to my health.


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